Sunday, January 15, 2012

The Sonictales Podcast

Developed Using : Audacity 1.3 Beta / iPhone3GS / Adobe Premiere Pro CS4 / PC
Role Taken : Sound Designer
Credits for dialogues : Keefe Tan | Khairul | Diong Chong Wei | Sky


Synopsis

Designed for the test submission for school project for module T214 Sound Design. This is an individual project whereby I would have to make a 3 minutes podcast from scratch.

This project was something unique but at the same time also quite fun while doing it. There were 5 characters for the script and I had to find 4 friends to help me with the characters dialogues, while I did the last one. Having only the dialogues itself seems not sufficient which is the reason why sound effects and background music were added to enhance the podcast. 

Audacity, a program for sound designing, were mainly used for this creation. As a first timer, I felt the program was simple to use and user-friendly as well. The whole session of making this podcast were pretty fun and exciting. I guess having a change of events in life by doing sound this time round instead of programming games all the time is not so bad..it pretty much add up some spices into my life...looking forward to do something new again.


The Sonictales Podcast : Download (Use earpiece / any listening device for better sound)


Resources

The Sonictales Podcast Equipment/Software List : Download
The Sonictales Podcast Secondary Sources : Download

Elves Journey

Developed Using : Game Maker Pro 8.0 / PC
Game Type : Digital Game / Indie Game
Role Taken : Game Designer / Main Programmer / QA
Credits : Irwan Shah (Game Designer / Main Level Designer / Artist)
 | Yvonne Lee (Main Artist) | Lau Ping Shi (Main Sound Designer) | Teo Ting Wei



                                                    Download Elves Journey


Synopsis

Designed for the test submission for school project for module T331 Game Design Workshop. The theme given to us is "7 Sins of Hells". Elves Journey is a 2D platform game whereby the player would need to collect stuffs before the time runs out. The team decided to focus on the theme Sloth and the side theme of Christmas.

In Elves Journey, players controls the lazy elf whom is sent to the Earth by the Santa Claus to take back the Christmas presents for the childrens that is dropped. The player would need to destroy/avoid obstacles and the Gingerbreadman to take back presents before the time runs out or before the elf dies. In addition, the player would need to constantly remind the elf of his mission before he falls asleep! Falling asleep delays you from getting back the present on time, or worst still, dies!!

Would you be able to take back the presents for the childrens?


Personal Detailed Concept/Report for Elves Journey : Download


Screenshots

                     


                    

 

Gameplay Video

HexaRun

Game Type : Analog Game
Role Taken : Game Designer / Devil Advocate
Credits : Irwan Shah | Jonathan Chia | Mohd Syafiq | Terry Ong | Choo JingJie



Synopsis

Designed for the test submission for school project for module T231 Analog Game Theory. HexaRun is a simple 2 player game whereby the players would be racing to the end point to win.

In HexaRun, the 2 players would start at the same beginning point and there would be a fix end point. The paths to the end point is randomly placed by the players at the beginning of the game and the player can choose whichever path they want to take to reach the end point. Different path would lead to different outcomes and there would be cards that the players can use to their advantage as well.

Apparently, there is 2 types of gameplay available from HexaRun. 1st type being the Normal Gameplay where the paths will link with the end point. 2nd type being the Recycler Gameplay where the paths does not link with the end point, and the player need to recycle the paths to join them up throughout the game.

HexaRun is quite similar to Settlers of Catan whereby hexagon tiles is being used for the game. The reason of choosing hexagon tiles is basically it is more unique and more interesting as we can design more concept with it compared to square tiles. To make the game more special, we decided to implement the concept of not using dice as movement which most analog games would use, and the only area that dice were used in the game is for the tile effect. The idea of using hexagon tiles, not using dice as movement and etc to make the game fun and interesting is definitely challenging.

Screenshots

 (Normal Gameplay Setting)
    

 


(Recycler Gameplay Setting)




Video

Layout Overview of HexaRun

Gameplay of HexaRun



Game Design Document

The GDD for HexaRun can be downloaded HERE.

Thursday, January 12, 2012