Sunday, January 15, 2012

HexaRun

Game Type : Analog Game
Role Taken : Game Designer / Devil Advocate
Credits : Irwan Shah | Jonathan Chia | Mohd Syafiq | Terry Ong | Choo JingJie



Synopsis

Designed for the test submission for school project for module T231 Analog Game Theory. HexaRun is a simple 2 player game whereby the players would be racing to the end point to win.

In HexaRun, the 2 players would start at the same beginning point and there would be a fix end point. The paths to the end point is randomly placed by the players at the beginning of the game and the player can choose whichever path they want to take to reach the end point. Different path would lead to different outcomes and there would be cards that the players can use to their advantage as well.

Apparently, there is 2 types of gameplay available from HexaRun. 1st type being the Normal Gameplay where the paths will link with the end point. 2nd type being the Recycler Gameplay where the paths does not link with the end point, and the player need to recycle the paths to join them up throughout the game.

HexaRun is quite similar to Settlers of Catan whereby hexagon tiles is being used for the game. The reason of choosing hexagon tiles is basically it is more unique and more interesting as we can design more concept with it compared to square tiles. To make the game more special, we decided to implement the concept of not using dice as movement which most analog games would use, and the only area that dice were used in the game is for the tile effect. The idea of using hexagon tiles, not using dice as movement and etc to make the game fun and interesting is definitely challenging.

Screenshots

 (Normal Gameplay Setting)
    

 


(Recycler Gameplay Setting)




Video

Layout Overview of HexaRun

Gameplay of HexaRun



Game Design Document

The GDD for HexaRun can be downloaded HERE.

No comments:

Post a Comment