Thursday, February 2, 2012

DuskRush

Developed Using : Game Maker Pro 8.0 / PC
Game Type : Digital Game / Indie Game
Role Taken : Game Designer / Main Programmer / QA
Credits : Keefe Tan (Main Game Designer / Sound Designer) | Tan MengKiat (Main Artist)
 | Diong Chong Wei (Game Designer / Artist) | Kenny Cheong





Synopsis

Designed for the 2012 Global Game Jam event in less than 48hours. The theme given to us is "Ouroboros". DuskRush is a endless 2D platform game whereby the player need to survive as long as possible. The endless gameplay and using a side theme of light and dark, where one is present the other would be absent, showing revolution, depicts the Ouroboros theme of endless circle/cycle.

In DuskRush, player controls the 3 light on the top, left and right respectively. The light is used to kill away the shadows to prevent the shadows from touching the character. Once the shadows touches the character, the player highscore is being reset. So basically, the player objective is to survive without getting hit by the shadows and get their score as high as possible. Scores will be multiplied and shadows would get stronger and faster as the score gets higher. In addition, the light radius within the character would become darker as time goes by, making it hard for the player to see the shadows. The player can light up the radius by tapping Spacebar. To end the game and record the highscore, the player would need to press P as shown in the instructions, meaning that the player would need to time their end properly!

Would you choose to be a contented person or a greedy person when timing your scores?


Screenshots
                                                                                                                    


 



Gameplay Video